192kHz / 32-BIT LOSSLESS FLUID DSP PIPELINE

Acoustics Rendered as
Fluid Light.

Aqua Spatial Audio pioneers liquid DSP glassmorphism for next-generation binaural audio workstations. Experience uncompressed Dolby Atmos mastering, real-time HRTF acoustic raytracing, and bit-perfect DAC passthrough.

ATMOS REFERENCE MASTER DXD · 32-BIT / 192kHz
Nocturne in Iridescent C# Minor
Aqua Spatial Orchestra · Live from Elbphilharmonie
02:34 04:18
01 · Acoustic Spatialization

Interactive 360°
Binaural Soundstage.

Select any virtual speaker coordinate to calculate spatial azimuth, elevation delays, and real-time head-related transfer function (HRTF) filtering in your headphones.

YOU
FL
C
FR
SL
SR
BL
BR

Acoustic Virtualization

Choose an acoustic environment profile to simulate impulse responses from world-class performance halls.

Selected Node
Center Channel (C)
Azimuth / Elev
0° / 0°
Virtual Distance
2.00 m
ACTIVE DSP: HRTF Kemar Model 45BB · Interaural Time Difference: 0.00ms

Zero Distortion.
Pure Signal Purity.

Aqua eliminates intermodulation artifacts with bespoke 64-bit double precision floating point resampling, preserving every micro-detail of human breath and string resonance.

Signal-to-Noise Ratio
134 dB
Exceeds the threshold of human hearing, ensuring pure black backgrounds.
Total Harmonic Distortion
0.00008%
Virtually unmeasurable harmonic distortion across 20Hz to 48kHz.
Spatial Channel Separation
128 dB
Zero cross-talk leakage between 3D binaural coordinate layers.
Buffer Latency
1.2 ms
Imperceptible rendering latency for real-time live headphone tracking.
03 · Transducer Compensation

Parametric Equalizer &
Headphone Calibration.

Apply calibrated Harman target curves or sculpt fluid parametric response bands directly inside our WebAssembly DSP engine.

Transducer Profile

Calibrate filter bands to match planar magnetic driver velocity.

+2.5 dB
Sub 30Hz
+1.0 dB
Bass 120Hz
-0.5 dB
Mid 1.2kHz
+3.0 dB
Presence 4.5kHz
+4.5 dB
Air 16kHz

Embed Aqua DSP into Your Audio Engine.

Integrate our C++ / WebAssembly binaural spatializer, liquid WebGL wavefront visualizers, and bit-perfect streaming core into iOS, macOS, Windows, and Web audio players.

✓ ZERO-DEPENDENCY C++17 AUDIO ENGINE
✓ REAL-TIME GYROSCOPIC HEAD-TRACKING SDK
✓ FULL HARDWARE ACCELERATED APPLE METAL & VULKAN COMPLIANCE